reffactored and recurrent implementation
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26
include/NeuralNetwork/ActivationFunction/Heaviside.h
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26
include/NeuralNetwork/ActivationFunction/Heaviside.h
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#pragma once
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#include "./ActivationFunction.h"
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namespace NeuralNetwork {
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namespace ActivationFunction {
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class Heaviside: public ActivationFunction {
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public:
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Heaviside(const float &lambdaP=1.0): lambda(lambdaP) {}
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inline virtual float derivatedOutput(const float &,const float &) override { return 1.0; }
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inline virtual float operator()(const float &x) override { return x>lambda ? 1.0f : 0.0f; };
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virtual ActivationFunction* clone() const override {
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return new Heaviside(lambda);
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}
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virtual std::string stringify() const override {
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return "{ \"class\": \"NeuralNetwork::ActivationFunction::Heaviside\", \"lamba\" : "+std::to_string(lambda)+"}";
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}
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protected:
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float lambda;
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};
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}
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}
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