reffactored and recurrent implementation

This commit is contained in:
2016-01-22 13:21:34 +01:00
parent e61e616227
commit d424d87535
65 changed files with 12102 additions and 2361 deletions

View File

@@ -0,0 +1,26 @@
#pragma once
#include "./ActivationFunction.h"
namespace NeuralNetwork {
namespace ActivationFunction {
class Heaviside: public ActivationFunction {
public:
Heaviside(const float &lambdaP=1.0): lambda(lambdaP) {}
inline virtual float derivatedOutput(const float &,const float &) override { return 1.0; }
inline virtual float operator()(const float &x) override { return x>lambda ? 1.0f : 0.0f; };
virtual ActivationFunction* clone() const override {
return new Heaviside(lambda);
}
virtual std::string stringify() const override {
return "{ \"class\": \"NeuralNetwork::ActivationFunction::Heaviside\", \"lamba\" : "+std::to_string(lambda)+"}";
}
protected:
float lambda;
};
}
}