reffactored and recurrent implementation
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23
include/NeuralNetwork/BasisFunction/StreamingBasisFunction.h
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23
include/NeuralNetwork/BasisFunction/StreamingBasisFunction.h
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#pragma once
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#include <xmmintrin.h>
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#include "./BasisFunction.h"
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namespace NeuralNetwork {
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namespace BasisFunction {
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class StreamingBasisFunction : public BasisFunction {
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public:
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union vec4f{
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__m128 sse;
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float f[4];
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};
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virtual float operator()(const std::vector<float>& weights, const std::vector<float>& input) override {
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return computeStreaming(weights,input);
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}
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virtual float computeStreaming(const std::vector<float>& weights, const std::vector<float>& input) =0;
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virtual float compute(const std::vector<float>& weights, const std::vector<float>& input) =0;
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};
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}
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}
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