reffactored and recurrent implementation
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63
include/sse_mathfun.h
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63
include/sse_mathfun.h
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#ifndef _SSE_MATH_FUN_
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#define _SSE_MATH_FUN_
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#include <xmmintrin.h>
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/* yes I know, the top of this file is quite ugly */
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#ifdef _MSC_VER /* visual c++ */
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# define ALIGN16_BEG __declspec(align(16))
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# define ALIGN16_END
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#else /* gcc or icc */
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# define ALIGN16_BEG
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# define ALIGN16_END __attribute__((aligned(16)))
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#endif
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/* __m128 is ugly to write */
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typedef __m128 v4sf; // vector of 4 float (sse1)
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#ifdef USE_SSE2
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# include <emmintrin.h>
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typedef __m128i v4si; // vector of 4 int (sse2)
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#else
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typedef __m64 v2si; // vector of 2 int (mmx)
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#endif
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/* natural logarithm computed for 4 simultaneous float
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return NaN for x <= 0
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*/
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v4sf log_ps(v4sf x);
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#ifndef USE_SSE2
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typedef union xmm_mm_union {
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__m128 xmm;
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__m64 mm[2];
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} xmm_mm_union;
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#define COPY_XMM_TO_MM(xmm_, mm0_, mm1_) { \
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xmm_mm_union u; u.xmm = xmm_; \
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mm0_ = u.mm[0]; \
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mm1_ = u.mm[1]; \
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}
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#define COPY_MM_TO_XMM(mm0_, mm1_, xmm_) { \
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xmm_mm_union u; u.mm[0]=mm0_; u.mm[1]=mm1_; xmm_ = u.xmm; \
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}
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#endif // USE_SSE2
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v4sf exp_ps(v4sf x);
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v4sf sin_ps(v4sf x);
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/* almost the same as sin_ps */
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v4sf cos_ps(v4sf x);
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/* since sin_ps and cos_ps are almost identical, sincos_ps could replace both of them..
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it is almost as fast, and gives you a free cosine with your sine */
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void sincos_ps(v4sf x, v4sf *s, v4sf *c);
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#endif
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