#pragma once #include "./ActivationFunction.h" namespace NeuralNetwork { namespace ActivationFunction { class Heaviside: public ActivationFunction { public: Heaviside(const float &lambdaP=1.0): lambda(lambdaP) {} inline virtual float derivatedOutput(const float &,const float &) const override { return 1.0; } inline virtual float operator()(const float &x) const override { return x>lambda ? 1.0f : 0.0f; }; virtual ActivationFunction* clone() const override { return new Heaviside(lambda); } virtual SimpleJSON::Type::Object serialize() const override { return {{"class", "NeuralNetwork::ActivationFunction::Heaviside"}, {"lambda", lambda}}; } static std::unique_ptr deserialize(const SimpleJSON::Type::Object &obj) { return std::unique_ptr(new Heaviside(obj["lambda"].as())); } protected: float lambda; NEURAL_NETWORK_REGISTER_ACTIVATION_FUNCTION(NeuralNetwork::ActivationFunction::Heaviside, Heaviside::deserialize) }; } }