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NeuralNetworkLib/include/NeuralNetwork/Learning/QuickPropagation.h

60 lines
1.5 KiB
C++

#pragma once
#include <vector>
#include <cmath>
#include <NeuralNetwork/FeedForward/Network.h>
#include "BackPropagation.h"
namespace NeuralNetwork {
namespace Learning {
/** @class QuickPropagation
* @brief
*/
class QuickPropagation : public BackPropagation {
public:
inline QuickPropagation(FeedForward::Network &feedForwardNetwork, CorrectionFunction::CorrectionFunction *correction = new CorrectionFunction::Linear()):
BackPropagation(feedForwardNetwork,correction),previousSlopes() {
resize();
}
virtual ~QuickPropagation() {
}
protected:
float _maxChange=1.75;
float _epsilon=0.5;
virtual inline void resize() override {
if(slopes.size()!=network.size())
slopes.resize(network.size());
for(std::size_t i=0; i < network.size(); i++) {
if(slopes[i].size()!=network[i].size())
slopes[i].resize(network[i].size());
}
if(deltas.size()!=network.size())
deltas.resize(network.size());
for(std::size_t i=0; i < network.size(); i++) {
if(deltas[i].size()!=network[i].size())
deltas[i].resize(network[i].size());
for(std::size_t j=0; j < previousSlopes[i].size(); j++) {
deltas[i][j]=1.0;
}
}
weightChange= deltas;
}
virtual void updateWeights(const std::vector<float> &input) override;
std::vector<std::vector<float>> previousSlopes ={};
std::vector<std::vector<float>> deltas ={};
std::vector<std::vector<float>> weightChange ={};
};
}
}