Files
NeuralNetworkLib/tests/nn-rl-and.cpp
2014-12-10 19:57:54 +01:00

82 lines
2.0 KiB
C++

#include "../src/NeuronNetwork/FeedForward"
#include "../src/NeuronNetwork/Learning/Reinforcement.h"
#include "../src/NeuronNetwork/Solution.h"
#include <iostream>
#include <vector>
class X: public Shin::NeuronNetwork::Problem
{
public:
X(const X& a) :Problem(a) {}
X(const std::vector<float> &a):Problem() {data=a;}
};
int main()
{
srand(time(NULL));
std::vector<Shin::NeuronNetwork::Problem*> p;
p.push_back(new X(std::vector<float>({0,0})));
p.push_back(new X(std::vector<float>({1,1})));
p.push_back(new X(std::vector<float>({1,0})));
p.push_back(new X(std::vector<float>({0,1})));
Shin::NeuronNetwork::FeedForward q({2,1});
Shin::NeuronNetwork::Learning::Reinforcement b(q);
int i=0;
double targetQuality=0.5;
b.setQualityFunction(
[](const Shin::NeuronNetwork::Problem &pr,const Shin::NeuronNetwork::Solution &s)->float
{
if(pr[0]==1 && pr[1]==1)
{
//ocekavame 1
int e=(s[0]-0.80)*15.0;//+(abs(s[1])-0.5)*100.0;
return e;
}else
{
//ocekavame 0
int e=(0.20-s[0])*15.0;//+(0.4-abs(s[1]))*100.0;
return e;
}
return 1.0;
});
for(i=0;i < 500000000;i++)
{
double err=b.learnSet(p);
if(i%100000==0)
srand(time(NULL));
if(err > targetQuality||i%1000==0)
{
std::cerr << i << " ("<< err <<").\n";
for(int j=0;j<4;j++)
{
std::cerr << j%4 <<". FOR: [" << p[j%4]->operator[](0) << "," <<p[j%4]->operator[](0) << "] res: " << q.solve(*p[j%4])[0] << "\n";
}
}
if(err >targetQuality)
break;
}
/* int i=0;
std::cerr << i%4 <<". FOR: [" << p[i%2].representation()[0] << "] res: " << q.solve(p[i%2])[0] << " should be " << s[i%2][0]<<"\n";
for(int i=0;i<2000;i++)sa
{
b.teach(p[i%2],s[i%2]);
std::cerr << i%2 <<". FOR: [" << p[i%2].representation()[0] << "] res: " << q.solve(p[i%2])[0] << " should be " << s[i%2][0]<<"\n";
}
b.debugOn();
for(int i=0;i<2;i++)
{
b.teach(p[i%2],s[i%2]);
std::cerr << i%4 <<". FOR: [" << p[i%4].representation()[0] << "," <<p[i%4].representation()[0] << "] res: " << q.solve(p[i%4])[0] << " should be " <<
s[i%4][0]<<"\n";
}
b.debugOff();*/
}